class DisruptorPickup extends UTWeaponPickup;

defaultproperties
{
     MaxDesireability=0.700000
     InventoryType=Class'Taskforces.TFDisruptor'
     PickupMessage="You got the Disruptor."
     PickupSound=Sound'PickupSounds.LinkGunPickup'
     PickupForce="LinkGunPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.BioRiflePickup'
     DrawScale=0.700000
     Skins(0)=Combiner'TFMedia.Disruptor.DisruptorCombiner1'
     Skins(1)=Shader'TFMedia.Disruptor.DisruptorGreenShader'
}
